#include "sheepCommon.h"
Go to the source code of this file.
Classes | |
class | Sheep::IExecutionContext |
class | Sheep::IVirtualMachine |
Represents a Sheep Virtual Machine which executes compiled Sheep scripts. More... | |
class | Sheep::IDisassembly |
Represents a disassembly of an IScript object. More... | |
class | Sheep::ICompiledScriptOutput |
class | Sheep::IScript |
Interface to a Script object. More... | |
class | Sheep::ICompiler |
Interface to a Compiler object that compiles sheep scripts. More... | |
Namespaces | |
Sheep | |
Namespace that contains the C++ Sheep API. | |
Typedefs | |
typedef void(SHP_CALLBACK * | Sheep::ImportCallback )(IExecutionContext *context) |
typedef void(SHP_CALLBACK * | Sheep::EndWaitCallback )(IVirtualMachine *vm, IExecutionContext *context) |
Enumerations | |
enum | Sheep::SymbolType { Sheep::SymbolType::Void = 0, Sheep::SymbolType::Int = 1, Sheep::SymbolType::Float = 2, Sheep::SymbolType::String = 3 } |
Represents a Sheep symbol type. More... | |
enum | Sheep::SheepLanguageVersion { Sheep::SheepLanguageVersion::V100 = 0, Sheep::SheepLanguageVersion::V200 } |
Represents a specific version of Sheep. More... | |
enum | Sheep::ExecutionContextState { Sheep::ExecutionContextState::Prepared, Sheep::ExecutionContextState::Executing, Sheep::ExecutionContextState::Suspended, Sheep::ExecutionContextState::Finished } |
enum | Sheep::ScriptStatus { Sheep::ScriptStatus::Success, Sheep::ScriptStatus::Error, Sheep::ScriptStatus::Invalid } |
Represents the status of an IScript object. More... | |
Functions | |
SHP_DECLSPEC Sheep::ICompiler *SHP_APIENTRY | CreateSheepCompiler (Sheep::SheepLanguageVersion version) |
SHP_DECLSPEC Sheep::IVirtualMachine *SHP_APIENTRY | CreateSheepVirtualMachine (Sheep::SheepLanguageVersion version) |
SHP_DECLSPEC int SHP_APIENTRY | CreateScriptFromBytecode (const char *bytecode, int length, Sheep::IScript **result) |
SHP_DECLSPEC int SHP_APIENTRY CreateScriptFromBytecode | ( | const char * | bytecode, |
int | length, | ||
Sheep::IScript ** | result | ||
) |
Creates a new IScript object from Sheep bytecode
Be sure to call Sheep::IScript::Release() when you're done with the script. The bytecode can be freed after this call. The Sheep::IScript doesn't need it anymore.
bytecode | The bytecode for the script |
length | The length of the bytecode |
result | A pointer to a pointer that will hold the new IScript instance |
SHP_DECLSPEC Sheep::ICompiler* SHP_APIENTRY CreateSheepCompiler | ( | Sheep::SheepLanguageVersion | version | ) |
Creates an ICompiler object for compiling Sheep scripts
Be sure to call Sheep::ICompiler::Release() when you're done with the compiler.
version | The version of Sheep that the compiler should support |
SHP_DECLSPEC Sheep::IVirtualMachine* SHP_APIENTRY CreateSheepVirtualMachine | ( | Sheep::SheepLanguageVersion | version | ) |
Creates an IVirtualMachine object for running Sheep scripts
Be sure to call IVirtualMachine::Release() when you're done with the virtual machine.
return A new Sheep::IVirtualMachine instance |